AI Game Engine Programming — Brian Schwab (2009)

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Description

Book Description

This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the knowledge and techniques needed to create an AI engine


Book Details

  • Author: Brian Schwab
  • Publisher: Cengage
  • Published Date: 2009
  • Published Year: 2009
  • Language: English
  • ISBN-13: 9781584505723

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